Mtg goro goro5/3/2023 ![]() The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. □Ĭlick here to read over 4,000 more MTG Cards of the Day! Daily Since 2001.Necessary cookies are absolutely essential for the website to function properly. We’d be happy to link back to your blog / YouTube Channel / etc. If you want to share your ideas on cards with other fans, feel free to drop us an email. We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. You’ll want to make sure you protect this creature in order to continuously utilize it’s abilities! At the very least you’re taking it so your opponent doesn’t hit you with a 5/5 dragon to seal the game. Definitely a 2-3 of in any red aggro deck.ĭon’t pass on this in limited, you definitely want it in and splash red to accommodate it. This is huge for red aggro decks, the ability to not stall during the late game is something that has plagued red decks for a long time and this is a beautiful answer to that problem. For five mana you get a 5/5 dragon with flying, all you need is a modified creature (which isn’t hard with auras and the amount of +1/+1 counters in this set). What makes this card extra special is the second ability for late game. This is something that red has needed for a little while now to be more aggressive in a post Throne of Eldraine standard environment. The one red to give ALL of your creatures haste is a great ability, especially in red that just wants to be as aggressive as possible. Got to love a two for a 2/2 with great added abilities. ![]() Limited: 4.75 (stop him early, or you may never get the chance)Ĭommander : 4 (has several potential shells he slots nicely into, like Goblins) I’m not sold on him in deeper formats, but I suppose it could work out. He’s unlikely to be a star, but red decks in Standard will quite like him. I think Goro-Goro is definitely strong as a card to give a notoriously myopic deck type a bit of late-game reach, though he does have some particular demands luckily, those are pretty easily met. A 2/2 that can empower your entire army with haste for a turn is rather nice as a way to surprise people (and, yes, he can grant himself haste), and seeing as how red and Boros decks in this set aim to smash hard with single attackers, being able to get them able to attack then and there is nice! Also of note is that the spirit dragon summoned is not a once-per-turn thing, and it’s also not a legendary one, so you can snowball hard if you have enough mana to spend and an eligible attacker, unfortunately, they’re unlikely to attack that turn, thanks to needing the modified creature to be attacking. Goro-Goro is an interesting synthesis of abilities, one of which is a direct homage to the red member of the original Spirit Dragon cycle.All the same, he’s pretty solid even if he never gets to pop that ability.
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